Warhammer Fantasy Roleplay: Challenges in working on Araby

While my co-author works on Cathay, I look to the south and ponder how to deal with Araby and the Southlands someday. One of the issues with Hams and covering that area is that, well, Araby mostly only existed for the Crusades to exist (and if you look at my writing on that, you knowContinue reading “Warhammer Fantasy Roleplay: Challenges in working on Araby”

Warhammer Fantasy Roleplay: Challenges in Working on Cathay

Cathay is not easy to write about. Part of the reason you haven’t seen as much material on them here is that there isn’t as much to work with, but that’s only half of the problem. Not only is there an awful lot less official material, but Cathay differs immensely from Actual Historical China inContinue reading “Warhammer Fantasy Roleplay: Challenges in Working on Cathay”

Warhammer Fantasy Fluff: The Incident: Imrik, Miao-Ying, and Mistranslation

As alluded in the update on Dragon Princes, Prince Imrik caused The Incident with Cathay during a diplomatic visit to the great city at Nan Gau. The elves were discussing potential assistance to the Great Bastion’s defenses, possibly sharing some of their knowledge in enchantment and magical construction in return for better deals on teaContinue reading “Warhammer Fantasy Fluff: The Incident: Imrik, Miao-Ying, and Mistranslation”

Warhammer Fantasy Roleplay Fluff: The Creation and Design of the Halfling

The Halflings are unusual in being a Creation built during the Great Collapse. The Old Ones were desperately looking for anything that would be immune to the Great Beast, and so they produced the Halflings. Every single element of their design was created to help them resist it. They are incapable of doing magic, likeContinue reading “Warhammer Fantasy Roleplay Fluff: The Creation and Design of the Halfling”

Blood Bowl: Individual Merit of Spite, Extreme Temperatures, and the Valkyrie is Aggressive

Valkia has now drawn blood on the pitch, and my word was it an incredible match. The Skull Throne Valkyries went up against the Gorgoroth Geniuses, a team of completely legitimate Dawi businesspeople and their hired hobgoblins, and of course two massive, powerful blessed Bull Centaurs of Hashut. Val’s team of giant murder-valkyries and smallerContinue reading “Blood Bowl: Individual Merit of Spite, Extreme Temperatures, and the Valkyrie is Aggressive”

Warhammer Fantasy Fluff: Nurglites and Runoff

It is time to examine the Cults of the Dark Gods during the Industrial Period. While the conventional threat of Chaos armies has been lessened (though not eliminated, who knows what might change?) the cults of the south continue their work. In a period riven with social unrest and injustice, where the authorities are proneContinue reading “Warhammer Fantasy Fluff: Nurglites and Runoff”

Blood Bowl: Necromantic Horrors

Having played multiple trial games with them and had my first match of the season, Necromantic Horror has been a very interesting change from humans. I still have to adapt to the opponent, of course; against Khorne, Talyssa and Orson have to be kept away from Valkia (their Bloodspawn Big Guy representing the coach herselfContinue reading “Blood Bowl: Necromantic Horrors”

Blood Bowl Season 2: GOOD BOY BOGDAN, GOOOOD BOY!

Season 2 of the Spielburg Cup has begun with a thrilling double header day yesterday, featuring new team The Golden Songbirds playing a newcomer Human squad, Monty’s Black Knights, and the Sylvanian Spare Parts starting their climb against the returning Hungrywinners, the Skaven. The Undermountaineers and Hungrywinners have been redrafted, while everyone else picked newContinue reading “Blood Bowl Season 2: GOOD BOY BOGDAN, GOOOOD BOY!”

Warhammer Fantasy Strange Journey: Update 3: Moving North

The team set out across the Norscan countryside, picking through forest and tundra as the dogs excitedly ran about and sang the song of their people. There was no peace to be had with those dogs of burden, especially not with the summer sun shining down for most of the day and what should haveContinue reading “Warhammer Fantasy Strange Journey: Update 3: Moving North”

Blood Bowl: Season 2 Team Profile: The Golden Songbirds

Remember how Friedrich the Thrower was always rescuing forest animals? Well, after the season, he rescued a fox from a trap who promised to lead him to the golden songbird, as mentioned. Unbeknownst to everyone, when The Fox led the Thrower into the forest, he led him to the Golden Songbirds, a team of bizarreContinue reading “Blood Bowl: Season 2 Team Profile: The Golden Songbirds”

Warhammer Fantasy Fluff: The End of the Shartaks

Humans and others called them the Dragon Ogres, but their name for themselves was the Shartaks. They were (like many of the native species of the world) a long-lived, partially reptilian race, with the unique trait that they never stopped growing throughout their lives. When the Old Ones came, they were devastated like all theContinue reading “Warhammer Fantasy Fluff: The End of the Shartaks”

Warhammer Fantasy Strange Journey: Update 2: Tourism and Huskies

The story began with the arrival in Eydisheim. Fresh off the boat, Ilsa and Horst went to meet their two guides at a nearby tavern by the docks. It was there that they first noticed one of the oddities of Norsca: Mutants. Something that made Horst deeply uncomfortable, as many things during Strange Journey wereContinue reading “Warhammer Fantasy Strange Journey: Update 2: Tourism and Huskies”

Warhammer Fantasy Strange Journey: Update 1: Introduction

                I feel like writing about Warhams more since I’m both running and playing it, so you know what? It’s time to start the Neutral Campaign. If Joan is the Rebel storyline and when you see her later, Simone is the Loyalist (Amazon) in the Old One plot, Strange Journey is the Neutral story. UninvolvedContinue reading “Warhammer Fantasy Strange Journey: Update 1: Introduction”

Warhammer Fantasy Fluff: The Sword of Infection: The Tong

                “We are the Sword of Infection, the blade that spreads Chaos. Those who stand against us will stand no longer. Kneel or die.” Is a translation from Daemonic of the standard announcement that the Tong have taken the field. The Tong were long the most feared of all the Peoples of Chaos. Where theyContinue reading “Warhammer Fantasy Fluff: The Sword of Infection: The Tong”

Blood Bowl: Where Are They Now: A Spielburg Sheriffs Retrospective

I regret to report that the Spielburg Sheriffs lost the final on PKs after a 1-1 tie in regulation time. Even worse, Jaeger the Halfling was killed by Catra. Bruno failed a 3++ dodge that would’ve taken the cup 2-1 on turn 16, too. It happens, such is Nuffle’s Great Game. As I will beContinue reading “Blood Bowl: Where Are They Now: A Spielburg Sheriffs Retrospective”

Blood Bowl: Even Higher Elfing

So I’ve been pondering for an additional day and hit on some further ideas for the elfs. Let’s introduce the Nagarythe Shadow Safety (Technically a Catcher replacement, but Catchers make great safeties anyway), the Sister of Averlorn (like the Dragon Prince, it’s a title they refuse to add a sports thing to, an alternate Thrower),Continue reading “Blood Bowl: Even Higher Elfing”

Blood Bowl: Higher Elfing Concepts

One of the annoyances of Blood Bowl deciding to do gnomes (though they could be fun; foxes as fast ball carriers, stunties who probably don’t have Dodge but instead have Wrestle and Jump Up, who knows?) is that High Elfs really need an update. They’re not a bad team, far from it. They’re an extremelyContinue reading “Blood Bowl: Higher Elfing Concepts”

Blood Bowl: The Sylvania Spare Parts, Necromantic Team

The Regular Season is over and it’s time to start thinking about next season! The Sheriffs came in 1st place in the regular season, with the only undefeated record in the league (it was close, very close, due to league points for extra TDs, kills, etc and due to 2 ties). Also the only teamContinue reading “Blood Bowl: The Sylvania Spare Parts, Necromantic Team”

Warhammer Fantasy Fluff: Chorfs and the Gears of Soldiery

Among the standard dwarfs, a profession of arms is an honorable profession for any dwarf, regardless of social station, gender, or age (so long as they’re an adult). Putting your nose to the grindstone on the battlefield and bravely standing in defense of the Hold is something to be proud of. From a young beardlingContinue reading “Warhammer Fantasy Fluff: Chorfs and the Gears of Soldiery”

Warhammer Fantasy Thoughts: Undead Rock

Warhammer Undead are one of its standouts. Whether it’s Blood Bowl, the TTRPG, the wargame, or the fluff, the Undead consistently put in great work. They have variety, they have interesting gameplay, but even more importantly, they have personality. That personality is the key to why they end up working so well. Warhammer Undead andContinue reading “Warhammer Fantasy Thoughts: Undead Rock”

Warhammer Fantasy Fluff: Greenskin Biology and Social Structure Basics

Greenskins are poorly understood by the world at large because their biology works very differently to other sapient species. They were not designed like the many Creation species, nor are they original natives like the Dragons, Shartaks, and Fimir. It’s unknown if they are an invasive species accidentally carried here on the Old Ones’ initialContinue reading “Warhammer Fantasy Fluff: Greenskin Biology and Social Structure Basics”

Warhammer Fantasy Fluff: Why Orcs?

Why am I writing about orcs and gobbos all of a sudden? Partly, Blood Bowl putting me in the mind of it after watching the Argonorks play. Partly I’ve been playing X-Piratez again and the Ubers feel rather Orky (and the Lokk’Narr are explicitly goblins). But more importantly, it comes from working on the Lizards.Continue reading “Warhammer Fantasy Fluff: Why Orcs?”

Warhammer Fantasy Fluff: Bigness and Black Orcs

                The Chaos Dwarfs will tell you that they created the Black Orcs, a race of superior orcs who served as overseers for their slaves and eventually rallied them against the Chorfs in a great rebellion. They will go on and on about how contact with them gave some of their incredibly traits to orcsContinue reading “Warhammer Fantasy Fluff: Bigness and Black Orcs”

Warhammer Fantasy Fluff: Da Gunz’ o’ Gork n’ Mork

The 2600s have not been a fun time so far for the orcs and goblins, though that might turn around soon. The world at large is happy to ignore them now, relegating them to the old stories about how Sigmar got his crown and occasionally celebrating victories by the Imperial Army over ‘orcish savages’. TheContinue reading “Warhammer Fantasy Fluff: Da Gunz’ o’ Gork n’ Mork”

Warhammer Fantasy Fluff: Swordelfs

The canon version of the Swordsmasters is full of stuff about how they only find their true fulfilment when they’re slaughtering their enemies, since they need full speed combat to show off their skills, or how every individual Swordsmaster has a completely unique style but also they just start twirling their swords and advancing onContinue reading “Warhammer Fantasy Fluff: Swordelfs”

Blood Bowl: Additional Sheriffing

So I’ve now played 6 games (1 exhibition, 5 official) with the Sheriffs because one of the players was out sick for their game 4 against the new dorf team and I was free, they were my next opponent anyway, and so I got moved up in the schedule. I feel like I’ve got aContinue reading “Blood Bowl: Additional Sheriffing”

Blood Bowl: Spielburg Sheriffs Update!

The Sheriffs have had a pair of really big games for the last two games! Playing against the other two teams threatening to take the league by storm, the Argonorks and the Cuexotl Carnosaurs. They acquitted themselves well in both games, fighting the Argonorks to a 1-1 tie while suffering no casualties whatsoever and defeatingContinue reading “Blood Bowl: Spielburg Sheriffs Update!”

Warhammer Fantasy Fluff: Mighty Elfotype: The Asrai Highborn

The Highborn of the Asrai were members of families particularly loyal to Ariel and the Inner Glades. Being originally Ulthuani and not possessed of the same urge towards Republicanism as the Eonir, when Ariel was first establishing things after assuming her position as the supposed Avatar of Isha and Queen of the Asrai it neverContinue reading “Warhammer Fantasy Fluff: Mighty Elfotype: The Asrai Highborn”

Warhammer Fantasy Thoughts: The Big Red Guy Who Hits Things

I’ve been thinking about this lately, and I’ve come to the conclusion that while there are changes that could be made to make Chaos into the genuine, beyond-the-world cosmic horror the original authors like to treat it as, it’s probably for the better that it isn’t. While WHFRP owes a lot to Call of Cthulhu,Continue reading “Warhammer Fantasy Thoughts: The Big Red Guy Who Hits Things”

Warhammer Fantasy Fluff: Ratfight Lustria

The Skaven are the most persistent threat to Lustria, something the Lizardmen find a little confusing. These weird little rats didn’t even exist during the original invasion. Many of the defenses of Lustria are set up with several assumptions: Invaders from the Old World care about losses to some degree, and demons don’t but canContinue reading “Warhammer Fantasy Fluff: Ratfight Lustria”

Warhammer Fantasy Fluff: Skinks: HOLA SKINKS!

“You have been born for the kindest of purposes. You will be a boon to your friends, and you will show others the way to the Great Plan. No matter what you face, never cease your eternal chase.” These are the words every Skink hears when they come out of the spawning pool. Unlike SaurusContinue reading “Warhammer Fantasy Fluff: Skinks: HOLA SKINKS!”

Warhammer Fantasy Fluff: Saurus: You Will Find Your Place

“You have been born for the greatest of purposes: You will be a shield to your friends and a hammer against your enemies. You will stand in defense of the Great Plan. You will be one of the tools that mends the world, and in time, you will find your place.” These words are theContinue reading “Warhammer Fantasy Fluff: Saurus: You Will Find Your Place”

Warhammer Fantasy Fluff: Kroxigors: Ziggurats Are Cool, I Like Ziggurats

The simplest way to think of a Krox is the power loader scene from Aliens. Kroxigors were created as heavy industrial drones, even bigger and stronger than Saurus. They’re designed to lift huge stones, do huge construction work, pull up trees with their bare claws, and otherwise exert huge amounts of force right where itContinue reading “Warhammer Fantasy Fluff: Kroxigors: Ziggurats Are Cool, I Like Ziggurats”

Warhammer Fantasy Fluff: State Your Name, Occupation, and Gender: Lizardman, Lizardman, and Lizardman

One of the ways the lizards are tremendously different from their neighboring humans is simple: They have absolutely no biological sexual drive. They can’t reproduce ‘naturally’. The spawning pools are how more lizards are made. They also have no native social conception of gender. The name ‘lizardman’ is honestly a little odd to them, givenContinue reading “Warhammer Fantasy Fluff: State Your Name, Occupation, and Gender: Lizardman, Lizardman, and Lizardman”

Warhammer Fantasy Fluff: The Tree Is Generally Less Aggressive: Treemen

Treemen are generally far less aggressive than Dryads. They don’t like to be hasty, and smashing people to paste is hasty. While the Loren hosts the largest number of Treemen in the world, they live in every forest and jungle outside of Lustria. Yes, jungle; you can run into jungle or rainforest Treemen in Kuresh.Continue reading “Warhammer Fantasy Fluff: The Tree Is Generally Less Aggressive: Treemen”

Warhammer Fantasy Fluff: Drycha the Branchwraith: The Tree Is Extremely Aggressive

Drycha the Branchwraith is one of the reasons to assume the Tree Spirits are sapient, unlike demons. If the elves and Ariel truly had control of the Tree Spirits, it’s very unlikely any would act like Drycha, who has constantly been a thorn in their side (very literally). Some say she was corrupted by defeatingContinue reading “Warhammer Fantasy Fluff: Drycha the Branchwraith: The Tree Is Extremely Aggressive”

Blood Bowl: A Match To Please Nuffle

I apologize for the lack of update yesterday; I was busy playing an additional game of Blood Bowl. You see, we have a floating extra team in the league, Hoagie’s Heroes. They can be played by whoever volunteers to try them, they earn no league points, and they exist because we have an odd numberContinue reading “Blood Bowl: A Match To Please Nuffle”

Blood Bowl: The Spielburg Sheriffs Report, Games 1 and 2!

The Sheriffs have played two crazy games of Blood Bowl and begun to advance as players! I thought it’d be fun to update some of the player fluff and talk a little about their adventures, especially the chronicle of Otto von Goon, who I’m beginning to suspect is somehow chosen by Nuffle. Chosen for what,Continue reading “Blood Bowl: The Spielburg Sheriffs Report, Games 1 and 2!”

Warhammer Fantasy Fluff: Norse Dwarfs

The Norse Dwarfs are unusual folk. There’s a wide variety of them, as a surprising number of holds managed to survive the long separation after the frog-born volcano and earthquake incidents that ended the original dwarven empire. Dwarfs are tough folk, and they resisted the supernatural plagues of the north better than most. Not onlyContinue reading “Warhammer Fantasy Fluff: Norse Dwarfs”

Warhammer Fluff Post: “And with that, Deathmaster, I leave-leave you prepare.”

                The Deathmaster. A title they made up specifically for Snikch. Normally, it’s hyperbole to claim someone is one of the most lethal individuals in the world. Not so with Snikch, the most famed of all of Eshin’s silent killers. Some of his most daring kills include Valten, the supposed avatar of Sigmar, Nurglitch duringContinue reading “Warhammer Fluff Post: “And with that, Deathmaster, I leave-leave you prepare.””

Blood Bowl: Commence Dubstep

It’s time for more Blood Bowl talk, after the glorious debut of Akhorne the Squirrel. I feel this little ball of adorable floof and hate epitomizes Blood Bowl’s mixture of the ridiculous and the strategic, and his appearance in one of our league Challenge Games was extremely memorable. Akhorne is a Star Player, a heroContinue reading “Blood Bowl: Commence Dubstep”

Warhammer Fantasy Fluff: Divine Astroturf: Elven Gods

The Elven Gods are somehow more numerous and ‘detailed’ than the human ones, and yet feel far less organic. Part of this is because the humans are generally the focus of WHFRP and the majority of its material. But we’ve chosen to incorporate that into the Old One plot in a very specific way. TheContinue reading “Warhammer Fantasy Fluff: Divine Astroturf: Elven Gods”

Warhammer Fantasy Fluff: Character Profile: Morghur the Mutator

It is not known who Morghur was. He was yet another unimportant Creation. What matters is what happened to him. The terrible champion of the Beastmen known as Morghur the Mutator seemed to defy all reason, followed by a warping aura that ruined the world around him. Beastmen were drawn to him, even as beingContinue reading “Warhammer Fantasy Fluff: Character Profile: Morghur the Mutator”

Warhammer Fantasy Fluff: Sigmarite Hell, The Weirdest Place in the Realm

Sigmarholle, Sigmar Hell. A strange place within the Realm of Slaanesh, founded by a mischievous and later rebellious Daemon Prince with a very curious Mutation. After all, daemons have Mutations too to represent unusual changes in their frames. He had Uncanny Resemblance, where you resemble a famous person perfectly. And so he came in theContinue reading “Warhammer Fantasy Fluff: Sigmarite Hell, The Weirdest Place in the Realm”

Warhammer Fantasy Fluff: Chaos Marauder as a Career and how it informs fluff

Chaos Marauders are terrible fighters, far from much of their official fluff. If you’re going by their Career, they are inferior in almost every way to an Imperial Soldier, a Bretonnian Knight Errant, a Kislevite Streltsi, a Squire, even a common street Thug (itself not the strongest of first tier fighters) is better in aContinue reading “Warhammer Fantasy Fluff: Chaos Marauder as a Career and how it informs fluff”

Warhammer Fluff Post: Character Profile: Ganmir the Drake

Ganmir the Moon Drake serves alongside House Bergamot, a House that has relatively modest means and numbers, but an awakened Dragon. This alone made House Bergamot prominent as far as Caledoran Noble Houses go, but Ganmir and his former rider made it moreso. The great Dragon Prince Larandar was one of the few who behavedContinue reading “Warhammer Fluff Post: Character Profile: Ganmir the Drake”

Warhammer Fluff Post: Halflings in the 2600s, Basics

The humble halfling rarely gets discussed in the grand sweep of historical epic. For the most part, this is by design; the Moot is mostly happy to be the Moot. Halflings are heavily assimilated into the Empire to the point that most humans don’t notice them as anything unusual, much like dwarfs. The Moot hasContinue reading “Warhammer Fluff Post: Halflings in the 2600s, Basics”

Blood Bowl: The Heroes of Spielberg, the Spielberg Sheriffs!

The prosperous town of Spielburg is a small bit of cheer among the gloomy Grey Mountains of Wissenland. In the 2600s, it’s become a destination for skiers, hikers, and wealthy tourists from Nuln, coming up-state to witness the beautiful forests and picturesque mountain views and try new hobbies and sports like ‘hockey’, a game takenContinue reading “Blood Bowl: The Heroes of Spielberg, the Spielberg Sheriffs!”

Warhammer Fantasy Fluff Post: Blood Bowl!

                So, I’m starting to get into updated Blood Bowl (which itself is a fascinating strategy game worth its own article on how it uses randomness) and I think it’s time to break some writer’s block by going into Blood Bowl in the 2600s. I’m sorry for the relatively sparse updates last week. Working onContinue reading “Warhammer Fantasy Fluff Post: Blood Bowl!”

Warhammer Fluff Post: WHFRP and Horror

WHFRP is a game that shows plenty of influence from Call of Cthulhu. The 80s in general were a pretty wild and experimental time for RPGs. One of WHFRP’s main adventure types is ‘investigate weird occult bullshit’ for a reason, though WHFRP characters are way, way more capable of smashing the weird bullshit’s face inContinue reading “Warhammer Fluff Post: WHFRP and Horror”

Warhammer Fantasy Fluff: The Reikstag: BUT WHAT OF PARLIAMENT!?

If you ask the average citizen of the Empire in the 2600s to describe the workings of government, they will shrug, say a few things about it working like Sigmar says, mention some of the local customs of governance wherever you are, and get on with life. Most of the Empire cannot tell you itsContinue reading “Warhammer Fantasy Fluff: The Reikstag: BUT WHAT OF PARLIAMENT!?”

Warhammer Fantasy Fluff: Truck, Train, and Tank: Weapons of the Great Horned Rat War

https://www.youtube.com/watch?v=Tpk3GU1OmTY Just perfect for Clan Mors Skaven showed up in the last storyline in Hams, and by God, I’d almost forgotten just how much I love writing for those little maniacs. Something about their manic energy and tendency to explode just speaks to me. Their constant failures are part of it, but another part ofContinue reading “Warhammer Fantasy Fluff: Truck, Train, and Tank: Weapons of the Great Horned Rat War”

Warhammer Fantasy Fluff: The White Sword, Redeemer of the Damned

The White Sword currently sits in the Imperial armory after its recovery by famed archeologist Wilhelmina Schmidt in 2527. It is one of the most bizarre magical treasures in the Empire, being as it was originally a Chaos Weapon of all things. An immensely powerful weapon forged for an Everchosen who, for some reason, didContinue reading “Warhammer Fantasy Fluff: The White Sword, Redeemer of the Damned”

Warhammer Fantasy Fluff: Organization and Marks of the Cult of Gundred

We spoke earlier about Gundred and his new position in the industrial age, but that does not tell you much about the growing organization of his cult. An elven character on encountering them in Talabheim in the 2630s expressed shock: 50 years ago, when she arrived in the Old World, they were just bands ofContinue reading “Warhammer Fantasy Fluff: Organization and Marks of the Cult of Gundred”

Warhammer Fantasy Fluff: Elves, Violence, and Soldiery

Elves and violence have a complicated relationship. Aenarion the Defender taught them to hold spears in a line in the first place, implying there was no organized Ulthuani martial tradition before the Collapse. There were elves who knew how to fight, but organized elven soldiery was only seen in Lustria (and did not survive, alongContinue reading “Warhammer Fantasy Fluff: Elves, Violence, and Soldiery”

Warhammer Fantasy Fluff: The Dragon Princes of Caledor: Drg Fans

The Dragon Princes of Caledor. Noble warriors clad in the finest armor, allies to the mighty dragons by the ancient pacts. The greatest of all elfs in times of war, noble and just in times of peace, justly proud of their grand stature! Is it any wonder that other Asur quietly make fun of themContinue reading “Warhammer Fantasy Fluff: The Dragon Princes of Caledor: Drg Fans”

Warhammer Fantasy Fluff: Khemri in the 2600s.

Egyptology! It was a big and fashionable thing in Europe. However, in keeping with the fact that it’s surprisingly hard to be as plunder-happy as Europe was in reality in Hams, attempts to do ‘archeology’ British Museum style have traditionally run into a problem: The ancient Egyptians of Hams are undead sure but they’re stillContinue reading “Warhammer Fantasy Fluff: Khemri in the 2600s.”

Warhammer Fantasy Fluff: The Design of a Chaos Warrior and the Weapons That Kill Them

Chaos Warriors and Chaos Armor were originally designed for the War in Heaven. You’d think as a result that black powder revolvers and 19th century cannon wouldn’t be such a problem for them; they were designed to fight in a war that involved titans of biological and magical power who had impossibly advanced technology, right?Continue reading “Warhammer Fantasy Fluff: The Design of a Chaos Warrior and the Weapons That Kill Them”

Warhammer Fantasy Fluff: The Long Road of the Ear Bill

                This came up in last evening’s game: When the protagonists arrived in Altdorf, they found a sight much like the Victoria title screen up above. People celebrating in the street after the passage of some major political reform. In this case, it was a bill to finally abolish and make illicit ear taxes, passedContinue reading “Warhammer Fantasy Fluff: The Long Road of the Ear Bill”

Warhammer Fantasy Fluff: Hunters in the 2600s

                The Witch Hunters are undergoing another of their major changes in the 2600s, particularly after the Ordo Fidelus incident. Specifically, many Ordo Fidelus Hunters were found to be operating under the aegis of sympathetic nobility or officials, under the old laws that allowed local authorities to charter Hunters. As a result, those old lawsContinue reading “Warhammer Fantasy Fluff: Hunters in the 2600s”

Warhammer Fantasy Fluff: The Failings of the Fall

Falling to Chaos. It is one of the classic setpieces of Warhammer. A priest, community leader, knight, exorcist, or whatnot has read too many evil books in the pursuit of facing the darkness, seen too many awful things, touched too many magic rocks, and now they’re a worshipper of the forces they used to fight.Continue reading “Warhammer Fantasy Fluff: The Failings of the Fall”

Warhammer Fantasy Fluff: The Shadow of the Beast

https://www.youtube.com/watch?v=SuMZSoqqAoc (I absolutely knew what I was doing naming it this)                 The Shadow of the Beast came up in one of the stories about the Beastmen no longer under its control. It’s what some of them call the memories of their time controlled by the Great Beast; after all, most adult Beastmen who haveContinue reading “Warhammer Fantasy Fluff: The Shadow of the Beast”

Warhammer Fantasy Fluff: Chaos Is Not Cosmic

Chaos tries to have cosmic horror flavoring. It does not work. Why not? Our Chaos is a cosmic horror, but standard Chaos isn’t. Part of the problem of a lot of attempts at cosmic horror is that they take cosmic horror as a matter of power, rather than flavor and concept. It’s very powerful andContinue reading “Warhammer Fantasy Fluff: Chaos Is Not Cosmic”

Warhammer Fantasy Fluff: The Lesser Devastation of the Storm

The Storm of Chaos was a short, sharp war that did plenty of damage to the areas the forces of Chaos passed through. Except the damage it did was piddly (even in canon, where it’s hyped up as near-apocalyptic) compared to real-world 17th and 18th century warfare, and for a very specific reason: it wasContinue reading “Warhammer Fantasy Fluff: The Lesser Devastation of the Storm”

Warhammer Fantasy Fluff: Hochland Arsenal: A new rifle? Loaded from the back!? Without a hammer!?! And it needs a new manual of arms!?!?!

Hochland Arsenal in Hergig is part of the province’s attempt to modernize its capital city, something that was briefly interrupted by its sack during the Storm of Chaos but that proceeds apace in the 2600s. Hochland suffered plenty in the Storm, but the most visible damage was to Hergig itself, being one of the onlyContinue reading “Warhammer Fantasy Fluff: Hochland Arsenal: A new rifle? Loaded from the back!? Without a hammer!?! And it needs a new manual of arms!?!?!”

Warhammer Fantasy Fluff: Amazon in the 2600s

Amazon is having a good century if you ask the plantation owners. As discussed in the Amazon Slavery update, plantation economies and slavery have become much more essential to the wealthiest in Amazon society since they began to open up to the world in the 2540s. The destruction of Mazdamundi and the re-ascension of LordContinue reading “Warhammer Fantasy Fluff: Amazon in the 2600s”

Warhammer Fantasy Fluff: Myrmidianism in the 2600s

Myrmidianism is one of the major world religions. The Empire prefers Sigmarism, obviously, but they are just about the only ones who do; it is notable how little Sigmar is worshipped outside of his country. Myrmidianism, on the other hand, has had notably more success sending out missionaries and trying to preach in other lands.Continue reading “Warhammer Fantasy Fluff: Myrmidianism in the 2600s”

Warhammer Fantasy Fluff: Flagellants, Friars, and Penitents

The Flagellant Orders of the Empire are something that has fallen in and out of favor over the land’s long history. Curiously, they are a primarily Sigmarite phenomena, something that has seen much debate over why among scholars and theologians. After all, Sigmar himself probably wouldn’t approve of wounding yourself constantly (seems a silly wayContinue reading “Warhammer Fantasy Fluff: Flagellants, Friars, and Penitents”

Warhammer Fantasy Fluff: The Lord of Murder, Human Edition

Khaine is in a curious place in human lands, not simply in the 2600s but throughout all of history. Khaine is a legitimate God, acknowledged as a God and with an open place in myth as Morr’s brother. He is also outlawed in every human society that acknowledges him. This is because while Khaine isContinue reading “Warhammer Fantasy Fluff: The Lord of Murder, Human Edition”

Warhammer Fantasy Fluff: The Empire in the 2600s

The 2600s are already being called the Imperial Century, primarily in Imperial circles. The country was the first to industrialize its economy, and it was already a large and wealthy nation; now it is reaping immense benefits (on the macro level) even as it sees itself riven with social injustice and unrest. Grand Cathay isContinue reading “Warhammer Fantasy Fluff: The Empire in the 2600s”

Warhammer Fantasy Fluff: Kislev in the 2600s

Kislev is not having a good century. Losing a major war with territorial concessions to an upstart Norsca was not good for them. It has done immense damage to the authority of the Tsar and there are whispers that he will soon be deposed, though the cleverer boyars have realized this is one of theirContinue reading “Warhammer Fantasy Fluff: Kislev in the 2600s”

Narrative Theory: The Warhammer Crusades and the Value or Lack Thereof of Historical Analogues

Warhammer’s Crusades are one of the points in its backstory that just doesn’t work. Ironically, a big part of this is that the Crusades are played ‘straight’, with heroic knights lancing evil slaving Arabian villains to protect Estalia from being invaded by outsiders. The actual Crusades, being a complex mess of religious conflict, desire forContinue reading “Narrative Theory: The Warhammer Crusades and the Value or Lack Thereof of Historical Analogues”

Warhammer Fantasy Fluff: Sartosa in 2600

These articles are basically ways for me to get my notes straight for what I’m running right now. It’s efficient! Anyway, it’s time for the pirate island, as that’s where the protagonists are headed right now. Sartosa has always existed as a semi-independent non-state, even for a Tilean state. It stands to the south-west ofContinue reading “Warhammer Fantasy Fluff: Sartosa in 2600”

Warhammer Fantasy Fluff Post: Sea Guard of Lothern, The Elf Marines

The Sea Guard of Lothern are unusual in being a primarily commoner professional military unit. The concept has been so successful that other Kingdoms employ units like them, but the Lothern Sea Guard maintain they are the original, with the longest tradition of professional service, and are generally regarded as the most capable and desirableContinue reading “Warhammer Fantasy Fluff Post: Sea Guard of Lothern, The Elf Marines”

Warhammer Fantasy Fluff: Nurgle and the Weakening of Plague

It is not a surprise to a regular reader that I generally do not care for the Chaos Gods’ depiction in canonical Warhammer Fantasy (or 40k, really, but that’s a bit of a different animal). What may be a surprise is which one I dislike the most. It’s Nurgle. Of all the Gods, I canContinue reading “Warhammer Fantasy Fluff: Nurgle and the Weakening of Plague”

Warhammer Mechanics Thoughts: Swordsmaster Testing and Instability

Hey is this a mechanics post about Warhammer instead of fluff? Why yes, it is, that’s how you can tell I’m actually running the danged thing again. Brought in the Swordsmaster class from kommy’s Chosen of Asuryan (we also have a Bard in our group game!) to test it some and because it fit aContinue reading “Warhammer Mechanics Thoughts: Swordsmaster Testing and Instability”

Warhammer Fantasy Fluff: The Dying of the Dying Race Concept

You may notice in Chosen of Asuryan and other works that we don’t really truck with the concept of the ‘slowly dying race of elves or dwarves’. The normal warhams fluff is full of stuff like ‘oh they can’t build this ship anymore because the only kind of magic tree it was made out ofContinue reading “Warhammer Fantasy Fluff: The Dying of the Dying Race Concept”

Warhammer Fantasy Fluff: Ode to the Warlock

The Warlock is one of the examples of why WHFRP 2e’s Career System works so well. Introduced in Realms of Sorcery (which is itself a fantastic book, to which our Hams owes very much) they represent renegade dark wizards who have mastered a Dark Lore independent of any collegiate education or direct links to theContinue reading “Warhammer Fantasy Fluff: Ode to the Warlock”

Warhammer Fluff Update: The Legacy of the Lie: Basic Concepts of Norscan Transcendent Belief

One of the most curious bits of religious thinking in Norsca is the old gnostic angle that they approached Chaos from. That it was the transcendent reality while this world was an illusion that you had to exist in to reach the throne of the Gods. That concept has remained in the background of muchContinue reading “Warhammer Fluff Update: The Legacy of the Lie: Basic Concepts of Norscan Transcendent Belief”

Warhammer Fantasy Fluff: Norsca Economy and Foreign Relations, Basics

Modern Norsca is a very different place depending on what part of Norsca you visit. The southern coast is urbanizing, though only Eydisheim is a ‘true’ urban center yet, spurred on by the relative ease of communication and transit along the coast of the Sea of Claws. The interior is full of boom-towns and holdsContinue reading “Warhammer Fantasy Fluff: Norsca Economy and Foreign Relations, Basics”

Warhammer Fantasy Fluff: Eydisheim, Center of New Norsca, Basics

I know, I have other things I should be working on (Mercenaries, Planet of the Blue Rose) but I’m running Hams again and this stuff helps me prepare and sort things out. Besides, the industrial period is fun. It’s time to talk about Norsca’s capital, the one major urban center in the country so far.Continue reading “Warhammer Fantasy Fluff: Eydisheim, Center of New Norsca, Basics”

Warhammer Side Story: Joan d’Lyonesse and the Adventure of Puppets

This part was not the frightening part. This part was fun, in its own way. Joan sat at her small writing desk in her Initiate’s cell, working needle and thread on colorful cloth and stuffing. It had been frustrating at first. She was used to doing what she was best at. She was used toContinue reading “Warhammer Side Story: Joan d’Lyonesse and the Adventure of Puppets”

Warhammer Fantasy Fluff Post: The Empire’s Worst of Both Worlds Problem

One of the interesting parts of Warhammer to me, as we’ve introduced nations like Norsca post-Swedening (I just like to use that term for it since they gave Kislev an ulcer. A bigger one), is that between them and the Amazons and Kislev you can really see something interesting pop up with the Empire’s relationshipContinue reading “Warhammer Fantasy Fluff Post: The Empire’s Worst of Both Worlds Problem”

Warhammer Side Story: Joan d’Lyonesse and the Adventure of the Constructed Nature of the Gender Binary

Weeks had passed and things had become routine. She liked routine. Get up. Do work. Eat something. Go to classes. Pray. Do work. Possibly wild party times at some point. The classes remained the hardest part. She liked looking for lessons in the chores and interactions with her fellows. She did not especially like sittingContinue reading “Warhammer Side Story: Joan d’Lyonesse and the Adventure of the Constructed Nature of the Gender Binary”

Warhammer Side Story: Joan d’Lyonesse and The Adventure of Choir Practice

The first few days had gone well enough. Catechism was dull; it sounded like listening to Heidi more and whatever was happening, Joan could sense the Sorcerer was probably laughing at the fact that she needed to sit and listen to her after all wherever she was. Chores were more than tolerable. In some waysContinue reading “Warhammer Side Story: Joan d’Lyonesse and The Adventure of Choir Practice”

Warhammer Side Story: Joan d’Lyonesse and the Adventure of Firewood

On some level, it still annoyed her. She understood, of course; the Temple had spent most of its existence terrified someone with the Mark was going to come and try to take over and ruin everything. Not to mention the young woman’s accent marked her as a northerner, which meant to her, Champion or LordContinue reading “Warhammer Side Story: Joan d’Lyonesse and the Adventure of Firewood”

Warhammer Side Story: Joan d’Lyonesse and the Adventure of Catechism

She had said she would return after her adventures to take instruction in the temple. High Priest Harolt remembered it well, the Herald of Slaanesh refusing any accelerated rites of ascension or consecration until she had completed an initiate period. But he hadn’t quite expected her to come back. Something was supposed to come up,Continue reading “Warhammer Side Story: Joan d’Lyonesse and the Adventure of Catechism”

Warhammer Fluff Posts: A second excerpt from On the Matters of the Sword and Axe, on Khorne

In these days, when men have not seen the forces of Chaos south of the Wastes for a century, many misconceptions about the Gods spread. The most persistent of these is the idea that Khornates are honorable but brutal warriors, driven by their insane lust for battle. This misunderstands them completely. There are honorable Khornates;Continue reading “Warhammer Fluff Posts: A second excerpt from On the Matters of the Sword and Axe, on Khorne”

Warhammer Fluff Post: An Excerpt from On Matters of the Sword and Axe

This is a bit of an experiment on writing more excerpts directly in a character’s voice; I wanted to try something new and it helps give more perspective on various settings. This is an excerpt from On The Matters of Sword and Axe, Joan’s eventual Fechtbuch and manual of arms on the new Virtue ofContinue reading “Warhammer Fluff Post: An Excerpt from On Matters of the Sword and Axe”

Warhammer Fantasy Characters: Alarielle the Everprincess

Princess Alarielle mostly only appears in canon Warhammer to get murdered and kick off the Nagash Plot of the End Times. This is why she first appeared in the story of Mina Von Carstein, back when the End Times were still coming out, which was an attempt not to waste Nagash being the main villainContinue reading “Warhammer Fantasy Characters: Alarielle the Everprincess”

The Warhammer Version of A Wizard Repost: Post 7, Conclusion

A Wizard He is just that. He wears a pointed hat So, it should probably be clear I was balancing my run through A Wizard to give the players a reasonable chance at beating him. This is because I think the actual Wizard fight in the original module is sort of one of the weakpoints.Continue reading “The Warhammer Version of A Wizard Repost: Post 7, Conclusion”

The Warhammer Version of A Wizard Repost: Post 6, Join Hands and Go Forward

A Wizard You join hands, so you are not lost Now, I cut a lot in the 5th floor, because they already knew about the eggs (since they were a burning wreck) and we’d been playing quite awhile. I wanted to accelerate the encounter with the Wizard, since he was trying to kill them andContinue reading “The Warhammer Version of A Wizard Repost: Post 6, Join Hands and Go Forward”

The Warhammer Version of A Wizard Repost: Post 5, Life Grows Within These Walls

A Wizard Life grows within the womb of these walls. If you harm them, I will rend you apart and set you separate Room 10 is where they almost ran into serious problems. It isn’t really in the adventure outside of the Wizard yelling in bold text that if the players slaughter the Wizardling he’llContinue reading “The Warhammer Version of A Wizard Repost: Post 5, Life Grows Within These Walls”

The Warhammer Version of A Wizard Repost: Post 4, The Tower on the Hill

A Wizard Squish squish The moment they made it into the tower they knew something was really, really wrong. The interior of an old watch tower isn’t usually covered in strange growths of blue flesh, nor let by faintly glowing, organic bulbs. The ‘doors’ within were like stretched sphincters of muscle, which opened when someoneContinue reading “The Warhammer Version of A Wizard Repost: Post 4, The Tower on the Hill”

The Warhammer Version of A Wizard Repost: Post 3, A Friendly Town

A Wizard A pleasant town I’ll be going over a sort of readthrough of the material, plus how the players approached things and how I adapted it to the system and setting. It’s remarkably easy to adapt! This is one of the strengths of this adventure. A friend who went over it after playing characterizedContinue reading “The Warhammer Version of A Wizard Repost: Post 3, A Friendly Town”

The Warhammer Version of A Wizard Repost: Post 2, the Heroes

A Wizard Dramatis Personae Alright, now that I’ve got the responsible short review done for people who want to play A Wizard (which I strongly recommend you do, it’s real good) let’s get into how it went and the trip report. I think this is valuable because I think it helps show off how usefulContinue reading “The Warhammer Version of A Wizard Repost: Post 2, the Heroes”

The Warhammer Version of A Wizard Repost, Post 1: An Ordinary Wizard

Since I know SA stuff can’t be read by all my readers, I thought I’d also repost the review/play report of A Wizard, a really interesting horror module. System agnostic, OSR adjacent. Being me, I naturally did it in hams, and it was a very memorable single-session one shot. A Wizard Spoiler Warning This isContinue reading “The Warhammer Version of A Wizard Repost, Post 1: An Ordinary Wizard”

Warhammer Thoughts: The Adventurer

I was actually writing something else but while working on it, I got this idea instead: I’d like to talk about one of the core things I enjoy about WHFRP as compared to games like D&D. In D&D settings, adventurers tend to be ‘exalted’ as a social class. Take Forgotten Realms, where everyone important usedContinue reading “Warhammer Thoughts: The Adventurer”

Warhammer Fantasy Fluff Update: Theology and Political Concerns in Slaaneshi Doctrines on Addiction

Addiction is a curious thing among Slaaneshi; the core book and other material make it clear that Addiction is considered holy under conventional Slaaneshi chaos worship. The idea that a person is instilled with an overwhelming desire for something that they cannot shake or truly slake and that forces them to seek out more andContinue reading “Warhammer Fantasy Fluff Update: Theology and Political Concerns in Slaaneshi Doctrines on Addiction”

Warhammer Fantasy Gamebook LP Repost, Post 45: The End

Warhammer Fantasy Roleplay 2e: Karak Azgal Final Thoughts Karak Azgal is a good adventure. It’s the polar opposite of Barony of the Damned, but it’s still a competent example of what it is. It has some rough spots, and it could really do with warning you PCs want to be mid-high level before they startContinue reading “Warhammer Fantasy Gamebook LP Repost, Post 45: The End”

Warhammer Fantasy Gamebook LP, Post 44: The Ending Slides

Warhammer Fantasy Roleplay 2e: Karak Azgal The Fallout Ending Slides The heroes emerged from the tunnels covered in the blood of a transformed dragon and the Beast of Chaos, with tales that were completely unbelievable to the dwarfs above. Soon enough, miners and rangers sent to confirm their story of a huge vein of gromrilContinue reading “Warhammer Fantasy Gamebook LP, Post 44: The Ending Slides”

Warhammer Gamebook LP Repost, Post 43: Dug Too Greedily And Too Deep

Warhammer Fantasy Roleplay 2e: Karak Azgal Gorlaz the Golden and the Beast of Chaos The heroes descend into the deepest parts of the old mines, where only a few rumors can guide them. They know from Althura’s visions that there’s something terrible down here, especially after the marks they saw on the tunnels of theContinue reading “Warhammer Gamebook LP Repost, Post 43: Dug Too Greedily And Too Deep”

Warhammer Fantasy Gamebook LP Repost, Post 42: Long Orc Fight Offscreen

Warhammer Fantasy Roleplay 2e: Karak Azgal No Sugarcoating It So the orcs and greenskins section just kind of sucks. It has a good distribution of treasure, the combats and challenges are fairly balanced, there’s nothing really wrong with it from a gameplay perspective, and yet it completely sucks. An astute reader will note this isContinue reading “Warhammer Fantasy Gamebook LP Repost, Post 42: Long Orc Fight Offscreen”

Warhammer Gamebook LP Repost, Post 41: Dove Goddesses: Always *jumping in front*

Warhammer Fantasy Roleplay 2e: Karak Azgal Oh Dear So last time, the heroes rescued a cultist (they don’t know this yet), recovered the armor of a High Thane and an incredibly powerful relic of Valaya, and slew Elf Skeletor. I miss him already, every time I read ahead to the greenskins section. The dwarfs areContinue reading “Warhammer Gamebook LP Repost, Post 41: Dove Goddesses: Always *jumping in front*”

Warhammer Fantasy Gamebook LP Repost, Post 40: FEAR THE WRATH OF KOROS

Warhammer Fantasy Roleplay 2e: Karak Azgal Masters of the Universe One of the important things about fighting Koros is that Koros is a dumb bastard. He’s gotten as far as he has because Althura helped him with his homework and directed him to this tomb. He likes ‘to savor the slow torment of his enemies’,Continue reading “Warhammer Fantasy Gamebook LP Repost, Post 40: FEAR THE WRATH OF KOROS”

Warhammer Fantasy Gamebook LP Repost, Post 39: GRIMMMNIRRRRRR

Warhammer Fantasy Roleplay 2e: Karak Azgal Like a Dark Souls 2 Boss: The Dudes (and Dudette) In Armor One of the biggest issues the heroes will face in the Undead adventure is that the basic zombies are kind of bastards. They’re zombies, but with the dwarf species bonuses applied. So instead of WS 20 chaff,Continue reading “Warhammer Fantasy Gamebook LP Repost, Post 39: GRIMMMNIRRRRRR”

Warhammer Gamebook LP Repost, Post 38: Wights Are Cool

Warhammer Fantasy Roleplay 2e: Karak Azgal The Wight Stuff So before our heroes descend into Wight Hell, they must first face the random encounter table again. I am not actually rolling 100% randomly this time, it’s true. I want to show off a paradox of this thing. So they will encounter a LAND WYVERN byContinue reading “Warhammer Gamebook LP Repost, Post 38: Wights Are Cool”

Warhammer Fantasy Gamebook LP Repost, Post 37: NYAAAAHHHH!

Warhammer Fantasy Roleplay 2e: Karak Azgal NYAAAHHHH! THE DWARFS SHALL FEEL THE WRATH OF KOROS! Koros is probably my favorite villain in this book, and it already had a Skaven turn himself into the incredible hulk and try to bodyslam the heroes for the power of their cooling blood. Warhammer Undead are real good, andContinue reading “Warhammer Fantasy Gamebook LP Repost, Post 37: NYAAAAHHHH!”

Warhammer Fantasy Gamebook LP Repost, Post 36: Loose Ends Up Top

Warhammer Fantasy Roleplay 2e: Karak Azgal Less Death, More Taxes Was that all there was of the orcs? I had expected them to be a larger presence. That was just a small team of Boyz doing the arms deal. They have a full dungeon plotline right after the undead, with orcs, trolls, and goblins. It’sContinue reading “Warhammer Fantasy Gamebook LP Repost, Post 36: Loose Ends Up Top”

Warhammer Fantasy Gamebook LP Repost, Post 35: The Giant Rat Who Makes Alla The Rules

Warhammer Fantasy Roleplay 2e: Karak Azgal I’m gonna level-level with ya boy. I’m a hulk-hulk. Don’t tell secret president. Now, Skreet’s lot don’t have the big swarms of rats that they faced in the last half. Instead, they have HMGs and flamethrowers. The first challenge the heroes face is a chamber full of lava withContinue reading “Warhammer Fantasy Gamebook LP Repost, Post 35: The Giant Rat Who Makes Alla The Rules”

Warhammer Gamebook LP Repost, Post 35: RATFIGHT

Warhammer Fantasy Roleplay 2e: Karak Azgal That’s a Good Rat Stick Something to remember going into this is that while our heroes have fought Skaven before, they’ve never really fought a serious Skaven force. The ones they took out back in Love or Money were just a bunch of clanrats with the little swords theyContinue reading “Warhammer Gamebook LP Repost, Post 35: RATFIGHT”

Warhammer Gamebook LP Repost, Post 34: STRONG RAT SONS

Warhammer Fantasy Roleplay 2e: Karak Azgal Oh my god, literally Tyl Ratger and his Tuberats So this will be a brief overview of what the heroes are in for when they come down to level 3, before comparing their numbers against it and continuing a long narrative that is probably outside of the spirit ofContinue reading “Warhammer Gamebook LP Repost, Post 34: STRONG RAT SONS”

Warhammer Gamebook LP Repost, Post 33: And Now There’s Dragon Ogres

Warhammer Fantasy Roleplay 2e: Karak Azgal Random Encounter Table, You Absolute Bastard! The section on the general ruins beneath the city are the worst part of the book. Completely randomized encounters just kind of don’t work great in WHFRP. It’s much better to plan out what a party will be fighting, and if they’ll beContinue reading “Warhammer Gamebook LP Repost, Post 33: And Now There’s Dragon Ogres”

Warhammer Gamebook LP Repost, Post 32: Skalf’s Hold

Warhammer Fantasy Roleplay 2e: Karak Azgal Clean and Orderly Since the Slaanesh Plot exposition meta-hook stuff is out of the way, the rest of Skalf’s Hold will be through the eyes of the protagonists as they move on from their poor financial decisions (Ulrike certainly appreciates the axe, at least, and it’s honestly way betterContinue reading “Warhammer Gamebook LP Repost, Post 32: Skalf’s Hold”

Warhammer Gamebook LP Repost, Post 31: Slaaneshi Gordon Gecko

Warhammer Fantasy Roleplay 2e: Karak Azgal Greed is good, beardling Skalf’s Hold is also open to your PCs, provided you can pay entry fees and aren’t just looking for endless crime and crime adventure in Deadgate. One of the nice things is that the adventure hooks up above ground tend to focus on non-combat tasksContinue reading “Warhammer Gamebook LP Repost, Post 31: Slaaneshi Gordon Gecko”

Warhammer Fantasy Gamebook LP Repost, Post 30: DO CRIMES

Warhammer Fantasy Roleplay 2e: Karak Azgal DO CRIMES So our heroes are presented with the Crime Town. For the first time, Anya’s magical cockney fox speaks up. Portia notes they are now among ‘her people’ and it is definitely a place where one should ‘do crimes’. Anya tells her to be quiet. One does notContinue reading “Warhammer Fantasy Gamebook LP Repost, Post 30: DO CRIMES”

Warhammer Gamebook LP Repost, Update 29: When the money’s in the ground, there’s murder in the air

Warhammer Fantasy Roleplay 2e: Karak Azgal A Hive Of Scum And Villainy While the book starts with Skalf’s Hold (I was incorrect, they named the old hold Karak Azgal to commemorate its retaking, and just call the second hold they built next to it Skalf’s Hold), your heroes almost certainly arrive in Deadgate first, soContinue reading “Warhammer Gamebook LP Repost, Update 29: When the money’s in the ground, there’s murder in the air”

Warhammer Character Profile: Sigvald the Magnificent and Utilitarianism

Sigvald, like Manfred, is a character whose canon version is already quite good. He’s a great idea for a Chaos Lord, particularly as the canon stuff gets into one of the most interesting bits of his concept. Unlike most Chaos Lords, Sigvald is free. Slaanesh loves the dude and just wants him to do whateverContinue reading “Warhammer Character Profile: Sigvald the Magnificent and Utilitarianism”

Warhammer Gamebook LP Repost, Post 28: STRIKE THE EARTH

Warhammer Fantasy Roleplay 2e: Karak Azgal The Last Adventure So, this is the last of these books I have to cover. And the last WHFRP 2e book I didn’t cover. Except Shades of Empire, but if I covered that it would be like an hour of me laughing at Hedgecraft and then tossing the bookContinue reading “Warhammer Gamebook LP Repost, Post 28: STRIKE THE EARTH”

Warhammer Gamebook LP Repost, Post 27: The Timeskip Episode

Warhammer Fantasy Roleplay 2e: Karak Azgal The Fanfiction Episode Our heroes are soon to be called on to go to the recently-retaken dwarf hold at Karak Azgal, there to delve its secrets, deal with its charmingly chaotic prospectors-camp/city above the ruins, and claim its treasures. They’ll face all kinds of challenges, like actually properly supportedContinue reading “Warhammer Gamebook LP Repost, Post 27: The Timeskip Episode”

Warhammer Gamebook LP Repost, Post 26: Who Are You In The Dark

Warhammer Fantasy Roleplay 2e: Barony of the Damned A device well used So, Barony of the Damned is probably the strongest WHFRP adventure book I’ve reviewed. I don’t think there’s much that really needs changing; about the only thing I’d really switch up is giving actual stats for Mallobaude (you gave all his minions statsContinue reading “Warhammer Gamebook LP Repost, Post 26: Who Are You In The Dark”

Warhammer Gamebook LP Repost, Post 25: There is more than the sword

Warhammer Fantasy Roleplay 2e: Barony of the Damned The Actual Barony of the Actual Damned Hey look, I’m in this episode! No, not really, but considering I too have a bunch of crazy conspiracy theories about Bretonnia and it’s origins it’s pretty funny to me to see an actual Bretonnian conspiracy theorist in this bit.Continue reading “Warhammer Gamebook LP Repost, Post 25: There is more than the sword”

Warhammer Gamebook LP Repost, Post 24: Money on the Table

Warhammer Fantasy Roleplay 2e: Barony of the Damned Mistakes were made So they know where LeBeau was last sighted, and that he seemed to be hurt. Karl suggests looking for doctors; they didn’t know his two missing fingers were recent, but realizing he was hurt will let them find a more important and pressing clue,Continue reading “Warhammer Gamebook LP Repost, Post 24: Money on the Table”

Warhammer Gamebook LP Repost, Post 23: Entering the Dark City

Warhammer Fantasy Roleplay 2e: Barony of the Damned Open World Bookeeping and Travel first: 200 EXP for completing the chapter, 100 for defeating Aucassin and freeing Bernice. Vendrick just slams on BS and he’s up to 87 now. He’d be a good shot by elite elf standards. One more and he is the Bow Saint.Continue reading “Warhammer Gamebook LP Repost, Post 23: Entering the Dark City”

Warhammer Gamebook LP Repost, Post 22: The Greatest of Hosts

Warhammer Fantasy Roleplay 2e: Barony of the Damned The Chateau Hane I’m locked in my apartment with nothing else to do all day, so let’s get to the vampire. Stunned by their encounter with the Grand Sow, the heroes continue on, finding the Chateau Hane without too much trouble. The structure of this adventure isContinue reading “Warhammer Gamebook LP Repost, Post 22: The Greatest of Hosts”

Warhammer Gamebook LP Repost, Post 21: Pig Legend

Warhammer Fantasy Roleplay 2e: Barony of the Damned Officially and Truly Some Pig The team heads to the next town over to see if they know anything about LeBeau. Whatever happens, they will learn of LeBeau from the village’s two elderly frogwives. Our heroes will be doing it in a rather dramatic and silly manner.Continue reading “Warhammer Gamebook LP Repost, Post 21: Pig Legend”

Warhammer Gamebook LP Repost, Post 20: ARE YOU KINGING AT ME BOY

Warhammer Fantasy Roleplay 2e: Barony of the Damned I Did Not Expect To Use Jousting Twice So a lot of this is going to be more narrative because of how the campaign is written. Barony of the Damned is not a railroaded minicampaign. You’re stuck in Mousillon until you find a way to escape orContinue reading “Warhammer Gamebook LP Repost, Post 20: ARE YOU KINGING AT ME BOY”

Warhammer Gamebook LP Repost, Post 19: Are we working for The Man?

Warhammer Fantasy Roleplay 2e: Barony of the Damned Bring Me The Head Of Guido LeBeau After their long journey through Bretonnia, assume our heroes have all picked up Bretonnian. A few months of full immersion and everyone in the group already being multilingual anyway should make that easy enough, and they’re going to be inContinue reading “Warhammer Gamebook LP Repost, Post 19: Are we working for The Man?”

Warhammer Gamebook LP Repost, Post 18: She Is Going To Stake The Whole Goddamn Province

Warhammer Fantasy Roleplay 2e: Barony of the Damned This guy’s minions are pretty much an evil high tier PC party aren’t they The more I look at Mallobaude’s band, the more they’re just an evil high tier party. Which is both really funny, and actually pretty cool. You don’t have to do a lot ofContinue reading “Warhammer Gamebook LP Repost, Post 18: She Is Going To Stake The Whole Goddamn Province”

Warhammer Gamebook LP Repost, Post 17: DARK JOAN

Warhammer Fantasy Roleplaye 2e: Barony of the Damned The blasphemy of that damnable cup I actually really like the Villains of Mousillon! They’re all written to be interacted with, they all have actual character and desires and mysteries, and the Black Knight Mallobaude resonates with me a ton because I basically played a version ofContinue reading “Warhammer Gamebook LP Repost, Post 17: DARK JOAN”

Warhammer Gamebook LP Repost, Post 16: Do Crimes

Warhammer Fantasy Roleplay 2e: Barony of the Damned Crimetown, Population Crime Like an awful lot of Bretonnian coastal cities, Mousillon is built on the foundations of an elven colony from before they got their asses kicked by dwarfs. Two centuries ago, Mousillon was actually doing well. Even with the terrible land, it had a goodContinue reading “Warhammer Gamebook LP Repost, Post 16: Do Crimes”

Warhammer Gamebook Campaign Repost, Post 15: The Broken Land

Warhammer Fantasy Roleplay 2e: Barony of the Damned A Breakdown of Order The description of Mousillon as a land is where we get the theme this book is going for: Mousillon is Bretonnia without the romanticism and pretensions. It is Bretonnia with the illusions dropped and the brutality of its system made bare. This isContinue reading “Warhammer Gamebook Campaign Repost, Post 15: The Broken Land”

Warhammer Gamebook Campaign Repost, Post 14: RED STRING POINTING AT THE LADY

Warhammer Fantasy Roleplay 2e: Barony of the Damned The Land of Despair After a few readthroughs, I actually think I like what Ben Counter is going for with Mousillon. It’s not as ‘fun’ as the land of performative evil where people sing FIE ON GOODNESS FIE and all dress in black armor to pretend they’reContinue reading “Warhammer Gamebook Campaign Repost, Post 14: RED STRING POINTING AT THE LADY”

Warhammer Gamebook Campaign Repost, Post 13: The First Travelogue

Warhammer Fantasy Roleplay 2e: Barony of the Damned I Should Probably Name This Party Our heroes have had to put up with a lot on their way down to Ubersreik. Vendrick was so excited about being close to the Athel Loren again that he couldn’t help but go on and on about how amazing ofContinue reading “Warhammer Gamebook Campaign Repost, Post 13: The First Travelogue”

Warhammer Gamebook Campaign Repost, Post 12: The Return of Doomed Brutalized Plot Device Woman

Warhammer Fantasy Roleplay 2e: Plundered Vaults A confluence of bad influences So, our heroes arrive in Mittlesdorf in Wissenland and hear a local wealthy scholar has had his daughter go missing. Supposedly kidnapped by bandits. They’ll happily take that dance and do what they can, going to talk to the scholar. What’s actually going on?Continue reading “Warhammer Gamebook Campaign Repost, Post 12: The Return of Doomed Brutalized Plot Device Woman”

Warhammer Gamebook Campaign Repost, Post 11: HEROES ASSEMBLE

Warhammer Fantasy Roleplay 2e: Plundered Vaults The Last Adventure Our heroes will have a lot to do after this as they go visit Gilbert’s native Bretonnia, maybe meet a mystical holy flying pig of destiny, explore Mousillon, and eventually end up at an old dwarfhold, but their adventures in the Plundered Vaults are just aboutContinue reading “Warhammer Gamebook Campaign Repost, Post 11: HEROES ASSEMBLE”

Warhammer Gamebook Campaign Repost, Post 10: Wayne June Narrates

Warhammer Fantasy Roleplay 2e: Plundered Vaults Just imagine Wayne June narrating Our heroes emerge in a spare guest room full of rotted lumber and moth-eaten carpets. Anya casts a quick spell to light her sword, letting the magical light lead the way through the gloom. The team is a little surprised she knows magic; sheContinue reading “Warhammer Gamebook Campaign Repost, Post 10: Wayne June Narrates”

Warhammer Gamebook Campaign Repost, Post 9: A DOOM HOUSE!?

Warhammer Fantasy Roleplay 2e: Plundered Vaults A DOOM HOUSE!? So first things first: We’ve had our first promotion! Vendrick has finished Kithbander since it’s only 9 advances (free advance and the 800 EXP they’ve earned). Instead of promoting straight to Scout, he’s doing a sidegrade to Hunter. He’ll still improve a bit more with hisContinue reading “Warhammer Gamebook Campaign Repost, Post 9: A DOOM HOUSE!?”

Warhammer Gamebook Campaign, Post 8: Been Hanging Around Since 1987, Still Kinda Dull

A slow night Rough Night at Three Feathers is a dearly beloved adventure and has been since it was first penned in 1987. It has been, to my knowledge, translated into every edition of WHFRP (I’m not as certain about 3e, since I know so little about it). It is considered deeply important to theContinue reading “Warhammer Gamebook Campaign, Post 8: Been Hanging Around Since 1987, Still Kinda Dull”

Warhammer Gamebook Campaign, Post 7: Roads Not Taken in Schloss Vonreuter

Warhammer Fantasy Roleplay 2e: Plundered Vaults Route B, C and D! So our heroes had a pretty short adventure in Schloss Vonreuter. Also, it really bugs me a bit that it’s Vonreuter and not Von Reuter, but eh. The ‘good’ path is surprisingly short, and I’d actually say that’s one of the weaknesses of theContinue reading “Warhammer Gamebook Campaign, Post 7: Roads Not Taken in Schloss Vonreuter”

Warhammer Gamebook Campaign, Post 6: OH NO MY BRAINS

Warhammer Fantasy Roleplay 2e: Plundered Vaults I think this guy was on the cover So our heroes kick in the door to Ondurin’s study, ready to get to work. He turns around and decides to start a villain monologue. He won’t start the fight until you do; you’re free to attack at any moment. He’sContinue reading “Warhammer Gamebook Campaign, Post 6: OH NO MY BRAINS”

The Warhammer Gamebook Campaign, Post 5: Welcome to Schloss Vonreuter!

Warhammer Fantasy Roleplay 2e: Plundered Vaults Welcome to Schloss Vonreuter First, our heroes have upgraded significantly. Their wineloot and the fact that their two main melee fighters came fairly well equipped anyway have given them room to really perk up their gear. It cost 200 of their crowns, but Ulrike is now in proper plateContinue reading “The Warhammer Gamebook Campaign, Post 5: Welcome to Schloss Vonreuter!”

Warhammer Gamebook LP Repost, Part 4: Screaming Cocaine Skull, On Fire

Warhammer Fantasy Roleplay 2e: Plundered Vaults The Great Revacholian Cocaine Skull So our heroes are walking directly into a crazy murder mystery rather than a Chaos Cult, despite assuming there’s obviously a cult or demon or something because fuck man, flaming screaming skull. On arriving in town, Henri-Phillipe realizes they have a knight. Henri-Phillipe emigratedContinue reading “Warhammer Gamebook LP Repost, Part 4: Screaming Cocaine Skull, On Fire”

The Warhammer Gamebook Campaign, Part 3: Reisling!?

Warhammer Fantasy Roleplay 2e: Plundered Vaults Flaming Screaming Skull The second scenario for our heroes is another investigative scenario, but it is a tremendously treasureful sidequest. They’re a little underleveled for it (they’re meant to be at the start of second careers) but it’s perfectly doable where they are now if you avoid some ofContinue reading “The Warhammer Gamebook Campaign, Part 3: Reisling!?”

The Warhammer Gamebook Campaign Part 2: I Threw It On The Ground

Warhammer Fantasy Roleplay 2e: Plundered Vaults I THREW IT ON THE GROUND The heroes know Stark is probably up to something. They have no direct evidence, so they head to the source to go question the man. Stark is a very stupid and very evil man. He’s intended to be; he’s a bitter, petulant fatContinue reading “The Warhammer Gamebook Campaign Part 2: I Threw It On The Ground”

The Warhammer Gamebook Campaign, Part 1: Plundered Vaults begins

Warhammer Fantasy Roleplay 2e: Plundered Vaults Learning about sausage, failure, and red herrings One minor departure from the normal rules, but I don’t think it’ll hurt anything much: I’m going to be using my house-rule that a Quarterstaff wielded on its own can free-parry. They already completely suck as weapons (SB-2, Defensive, Pummeling), Karl reallyContinue reading “The Warhammer Gamebook Campaign, Part 1: Plundered Vaults begins”

The Begun of Karl: A Warhammer Fantasy Gamebook Review/LP Repost

I am back from the holidays! Until the New Year or so, I’ll be reposting some stuff that never got archived on the old SA Fatal and Friends thread here. Specifically, the go-through of Plundered Vaults, Barony of the Damned, and Karak Azgal with a party of adventurers that included a grown-up, uncursed Karl fromContinue reading “The Begun of Karl: A Warhammer Fantasy Gamebook Review/LP Repost”

Warhammer Fluff: The Challenges of Reform Slaanesh

o, one of the things I’d like to address about the Reformed Slaaneshi: They are important to the story and get a lot of attention, but it’s important to remember they aren’t a major power. Someone like Joan is immensely personally powerful (even without her armor and gear, she can take a hit like anContinue reading “Warhammer Fluff: The Challenges of Reform Slaanesh”

Warhammer Fluff: 2600s Wizbiz

As a forward to today’s update, I’d like to mention it owes a great deal to the excellent Realms of Sorcery sourcebook in 2e WHFRP. As does Myth. Really, Realms of Sorcery just has excellent fluff and does a good job (generally) of making magic in the Empire weird and messy without an excess ofContinue reading “Warhammer Fluff: 2600s Wizbiz”

Warhammer Fluff: The world is changing. Slaanesh is changing. That is how it should be, if Chaos cannot change.

This post authored by kommy! Slaanesh, the Prince of Pleasure and Lord of Excess, is a god (Or goddess. Slaanesh is all genders and none.) with a long and dark history in the Old World. Her nature fundamentally shifted by the events of Joan’s campaign, the pleasure god’s cults are in massive flux in theContinue reading “Warhammer Fluff: The world is changing. Slaanesh is changing. That is how it should be, if Chaos cannot change.”

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