Heroes of the End: Lizard Mutations
Like Beast, Lizard Mutagen was designed for military applications above all else. The difference is that Lizard wasn’t designed to enhance a soldier’s killing power, but to give them some of the endurance and particularly regenerative abilities found in some lizard’s tails. Hardened, enhanced scales provide better protection than anything in nature, from both environmental…
Heroes of the End: Elf-A Mutations
Elf-A is one of the strangest mutations lines, developed as a personal obsession by its creator using the excuse of the XE037 outbreak. It was not successful, as some of the test subjects began to emit ionizing radiation, though whether that bug has since been worked out by Maiar’s insane experiments on his own or…
Warhammer Fantasy Roleplay: Challenges in working on Araby
While my co-author works on Cathay, I look to the south and ponder how to deal with Araby and the Southlands someday. One of the issues with Hams and covering that area is that, well, Araby mostly only existed for the Crusades to exist (and if you look at my writing on that, you know…
A Recommendation: Felvidek: The Story of Coffee, Warlock Moves, and Hungarians
If you’re reading this blog, you probably enjoy Warhammer Fantasy. On that note, I have something to recommend. Felvidek is a short RPG maker game on Steam, with a curious art style that’s halfway between hand drawn and imitating PS1 graphics. It’s about 3-5 hours long, which is for the best, because it does that…
Blood Bowl: The 3++ Is Nuffle’s Wrath
One of the most interesting things that’s come up in Blood Bowl is the joking about the 3++ (3+ roll with a reroll) being Nuffle’s favorite roll to absolutely fuck someone on. There’s some real truth to that! It comes from two places: A 3++ roll is 89% likely to succeed. It’s likely enough that…
Warhammer Fantasy Roleplay: Challenges in Working on Cathay
Cathay is not easy to write about. Part of the reason you haven’t seen as much material on them here is that there isn’t as much to work with, but that’s only half of the problem. Not only is there an awful lot less official material, but Cathay differs immensely from Actual Historical China in…
Heroes of the End: M1 Powered Armor
M1 Powered Armor (In keeping with the US’s lust for naming things M1) is an absolute marvel of engineering, officially rolled out on July 4th, 2038. A few months before things started to go downhill. The military was still working out exactly how it wanted to use the stuff after taking delivery of the suits…
Warhammer Fantasy Fluff: The Incident: Imrik, Miao-Ying, and Mistranslation
As alluded in the update on Dragon Princes, Prince Imrik caused The Incident with Cathay during a diplomatic visit to the great city at Nan Gau. The elves were discussing potential assistance to the Great Bastion’s defenses, possibly sharing some of their knowledge in enchantment and magical construction in return for better deals on tea…
Warhammer Fantasy Roleplay Fluff: The Creation and Design of the Halfling
The Halflings are unusual in being a Creation built during the Great Collapse. The Old Ones were desperately looking for anything that would be immune to the Great Beast, and so they produced the Halflings. Every single element of their design was created to help them resist it. They are incapable of doing magic, like…
Heroes of the End: Mark of the Yellow King
The Cult of the Yellow King is a completely different opponent than anything the players have faced so far. Ferals behave with a degree of intelligence, but they can’t buck the fundamental premise of ‘my actions need to lead towards killing surviving non-Ferals’. Zombies are idiot things unless a Master is nearby. Mi-Go are intelligent…
Loading…
Something went wrong. Please refresh the page and/or try again.
Follow My Blog
Get new content delivered directly to your inbox.