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Life Grows in Shadow: Getting Made, Giving the GM Markers

Getting Made has both narrative and mechanical consequences. These are an awful lot less crippling than ‘you immediately lose your PC’, but instead represent a sort of escalation in the campaign’s structure. When things are quiet and the player characters are mostly under the radar, they probably still get involved in adventures (after all, we’re…

Please Vote!

To all my American readers, I feel an obligation to use what audience I’ve got to tell people, please go vote today! And since I’m allowed to be partisan, please vote against the monsters of the Republican Party. They need to pay hard for their corruption, villainy, and authoritarianism. We can do this, we can…

Life Grows in Shadow: Examples of and the use of Covers for character development

The average character has 3 Covers, but might pick up additional ones during play. You can only ever maintain 3 permanent Covers, just like Loises in the original game, since they’re mechanically very similar; they differ primarily in concept and effect on the story. ‘Temporary’ cover is something that helps you deal with the fallout…

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