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Narrative Theory: CONSIDER HUBRIS
I enjoy a good evil residence, and that’s another excellent example of committing to the bit and just doing your own thing. But I’ve beleaguered that point plenty for a bit, so let’s instead talk about HUBRIS. Hubris is always a fun motive for your villains. While I like to write about how pathetic plenty…
Narrative Theory: The Value of Openess: More Time, More Courage, Better Informed Reader/Player Choice
Looking at stuff like Vice and Violence, which I’ve talked about before, shows us another important lesson about writing. It is often much more valuable to be straight up about what you’re going for. V&V is a porn heavy game. It knows it’s a porn heavy game. A bunch of what’s in it is in…
Narrative Theory: Don’t Flee Before You Start: Readers Can Sense Cowardice
As I really enjoyed the first one, I’ve been playing Aliens: Fireteam Elite 2. The gameplay is great! Lots of fun action RPG character building nonsense, good guns, xenomorphs need to be shot until they make that horrible elephant noise, etc. I’m always down to splatter a bunch of biomechanical sexual menace bugs all over…
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