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Warhammer Fantasy Fluff: The Wonders of the City of Glass
Unlike many mystical elven regions, Laurelorn is open to outsiders in the 2500s and 2600s. It has been thus for quite some time, allowing those from outside to come to trade and do business; getting citizenship in the Eonir Republic is difficult (though not impossible) for non-elves, but traveling, working, or even living there is…
Narrative Theory: CONSIDER HUBRIS
I enjoy a good evil residence, and that’s another excellent example of committing to the bit and just doing your own thing. But I’ve beleaguered that point plenty for a bit, so let’s instead talk about HUBRIS. Hubris is always a fun motive for your villains. While I like to write about how pathetic plenty…
Narrative Theory: The Value of Openess: More Time, More Courage, Better Informed Reader/Player Choice
Looking at stuff like Vice and Violence, which I’ve talked about before, shows us another important lesson about writing. It is often much more valuable to be straight up about what you’re going for. V&V is a porn heavy game. It knows it’s a porn heavy game. A bunch of what’s in it is in…
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